This book is written in two sections.
The first looks at what an arcade game is and progresses by studying various techniques used in their development and production. The section then follows with an in-depth look at more sophisticated methods of programming, including a brief look at how machine code can be used to speed up and improve the programs.
The second section is a complete breakdown of ten popular arcade games and how they can be simulated on the Spectrum. Each has a full program listing which is explained in detail, along with diagrams showing how the graphics were designed.
A 96 page paperback in good general condition.