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Dragon - Books
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Weight: g

Educational Programs for the Dragon 32

Educational Programs for the Dragon 32
by Ian Murray

A Personal Computer World book of educational programs, all fully documented with useful tips.

A bit different from the usual games type-ins - a 170 page paperback in good condition.

Weight: g

Programming the Dragon 32

Programming the Dragon 32
by Peter Lafferty

Sets out to guide the Dragon 32 owner from the humblest level of programming in BASIC to the point where they can write programs that make use of the Dragon's most sophisticated features.

Covers colour, high res graphics, sound, animation, music, joysticks, printers and includes example program listings.

A 252 page book in excellent condition.

Weight: g

Dragon 32 Programmer's Reference Guide

Dragon 32  Programmer's Reference Guide
by John Vander Reyden

Fully examines BASIC covering every function, taking you through simple routines to advanced machine code programs. Many professional hints and tips are included and for the serious programmer, a memory map and "monitor entry points" provide information difficult to find elsewhere.

A 148 page book in excellent condition.

Weight: g

The Working Dragon 32

The Working Dragon 32
A library of practical subroutines and programs
by David Lawrence

Based on a collection of solid, sophisticated programs covering data storage, finance, graphics education and games.  Each program is discussed in detail, line by line, so advanced programming skills spring out of the discussions.

A 160 page paperback in excellent condition.

Weight: g

35 Programs for the Dragon 32

35 Programs for the Dragon 32
by Dr Tim Langdell

A collection of programs using all 9 colour facilities of the Dragon.
Covers several games and applications such as Adventures, "Masterbrain" and Home Accounts.

A 64 page paperback in good condition.

Weight: g

The Dragon Trainer

The Dragon Trainer
A Handbook for Beginners
by Brian Lloyd

A combined manual and beginner's course on Dragon BASIC, covering both the setup and operation of the computer, the first principples of programming, then on to more advanced topics such as high resolution graphics.
Several example programs are included which can be entered, played and modified.

A 180 page book in excellent condition.

Weight: g

Boots Guide to the Dragon 32

Boots Guide to the Dragon 32
by Ian Sinclair

A useful little book if you do not have the Dragon manual - written by the famous Ian Sinclair.
Shows the beginner how to get results avoiding unnecessary theory, with lots of programming examples and illustrations.
Concludes with listings for an original game and a database.

A 124 page book in very good condition.

Weight: g

The Dragon 32 Book of Games

The Dragon 32 book of Games
by Mike James, S.M. Gee & Kay Ewbank
21 top qualty games making full use of all of the Dragon's capabilities.
Each program has full explanation of how it works and tips on how to change them creatively.