Dragon - Books
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Dragon Magic Your First Programming Book
Weight: gKG
Dragon Magic Your First Programming Book
by Richard Wadman

A very easy introduction to BASIC programming on the Dragon - originally aimed I think at young users.

A 56 page paperback in good condition.

Educational Programs for the Dragon 32
Weight: gKG

Educational Programs for the Dragon 32
by Ian Murray

A Personal Computer World book of educational programs, all fully documented with useful tips.

A bit different from the usual games type-ins - a 170 page paperback in good condition.

Inside the Dragon
Weight: gKG
Inside the Dragon
by Duncan Smeed & Ian Sommerville
DRAGON DATA APPROVED

A very technical book for people who want to get the very best from the Dragon, covering the archtecture of the M6809 processor, programming the M6809, input/output hardware, graphics hardware, the Dragon 64 and the disc operating system.
Also included are manufacturer's data sheets for the M6809, the SN74LS783 multiplexer, the MC6847 video display generator and the MC6821 interface adaptor.

Definately one for the Boffins - a 368 page techical manual in very good condition.

DRAGON Machine Language for the Absolute Beginner
Weight: gKG
DRAGON Machine Language for the Absolute Beginner
by John Vander Reyden

Assuming no prior knowledge or experience, this book offers a complete instruction course in 6809 Machine Language with particular reference to the Dragon 32.
With several sample programs, the book takes you in logical steps, through a comprehensive course in designing and writing your own programs with a thorough grounding in the use of all of the 6809 instruction set.

A 256 page paperback in very good condition.

6809 Machine Code Programming
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6809 Machine Code Programming
by David Barrow

Introduces you to 6809 machine code and tells you how to take command of the 6809 and the support chips dealing with sound, graphics, keyboard and input/output functions.
Many essential routines are given with explanatory documentation including the software to put test on a high resolution screen with fully user-definable character set.

An excellent 140 page book in excellent condition.

Dragon Graphics and Sound
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Dragon Graphics and Sound
by Steve Money
A practical guide to getting the best from the Dragon's graphics and sound capabilities.
Many practical programs are included to illustrate drawing and graphing as the book goes on to explain animation, perspective and 3-dimensional effects.
Programming the Dragon 32
Weight: gKG
Programming the Dragon 32
by Peter Lafferty

Sets out to guide the Dragon 32 owner from the humblest level of programming in BASIC to the point where they can write programs that make use of the Dragon's most sophisticated features.

Covers colour, high res graphics, sound, animation, music, joysticks, printers and includes example program listings.

A 252 page book in excellent condition.

Further Programming for the Dragon 32
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Further Programming for the Dragon 32
by Ian Stewart and Robin Jones

A useful programming book written around the case histories of two games programs.
Gives ideas and projects for your own games with questions and answers in each chapter.  Many demonstration programs are also listed.

A 104 page paperback in very good condition.

Dragon 32 Programmer's Reference Guide
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Dragon 32  Programmer's Reference Guide
by John Vander Reyden

Fully examines BASIC covering every function, taking you through simple routines to advanced machine code programs. Many professional hints and tips are included and for the serious programmer, a memory map and "monitor entry points" provide information difficult to find elsewhere.

A 148 page book in excellent condition.

Dragon 32 Games Master
Weight: gKG
Dragon 32 Games Master
Learn how to write your own top level games
by Keith & Steven Brain

With a prime focus on games creation, the book takes you step by step through first principles of writing the simplest games through to the design, construction and testing of first class adventure games.

All major aspects of interactive computer games are covered including sound, colour, graphics, movement, mazes, collision detection, decisions, respomnses, consequences, scoring, economics and title sequences.

Excellent book - 200 pages in excellent condition.

Artificial Intelligence of the Dragon Computer
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Artificial Intelligence of the Dragon Computer
by Keith and Stephen Brain

Shows you how to implement AI routines on the Dragon.
The book explains AI from first principles with all important aspects covered and fully illustrated with example programs.

A 136 page paperback in very good condition.

The Working Dragon 32
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The Working Dragon 32
A library of practical subroutines and programs
by David Lawrence

Based on a collection of solid, sophisticated programs covering data storage, finance, graphics education and games.  Each program is discussed in detail, line by line, so advanced programming skills spring out of the discussions.

A 160 page paperback in excellent condition.

An Introduction to Programming on the Dragon 32
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An Introduction to Programming on the Dragon 32
by R A & J W Penfold

Starts with the more simple commands and short programs and gradually tackles more complex routines in a planned approach to teaching Dragon BASIC.
Also touches on machine code, inerfacing and hardware - a lot is jammed into this little book.

A 92 page paper-back in good condition.

The Power of the Dragon
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The Power of the Dragon
Programs & Programming for the Dragon Computer
by John Sharp & David Bolton

30 programs covering games, education and business.  A programming style which emphasises and illustrates the power of Dragon BASIC with hints and tips and a comprehensive guide to debugging.

A 176 page spiral bound paperback in excellent condition.

35 Programs for the Dragon 32
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35 Programs for the Dragon 32
by Dr Tim Langdell

A collection of programs using all 9 colour facilities of the Dragon.
Covers several games and applications such as Adventures, "Masterbrain" and Home Accounts.

A 64 page paperback in good condition.

Making The Most of Your Dragon 32
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Making The Most of Your Dragon 32
by Clive Gifford

All you need to know to write your own programs, explained in a clear and easy to understand style.  Over 150 programs showing all the Dragon's features including high resolutions graphics and music to the full.

A 296 page boook in excellent condition.

The Dragon Trainer
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The Dragon Trainer
A Handbook for Beginners
by Brian Lloyd

A combined manual and beginner's course on Dragon BASIC, covering both the setup and operation of the computer, the first principples of programming, then on to more advanced topics such as high resolution graphics.
Several example programs are included which can be entered, played and modified.

A 180 page book in excellent condition.

The Dragon 32 and How To Make The Most of It
Weight: gKG
The Dragon 32
and how to make the most of it
by Ian Sinclair

A combined manual and beginner's course on Dragon BASIC, covering both the setup and operation of the computer, the first principles of programming, then on to more advanced topics such as high resolution graphics , music and special effects.
Later chapters also cover the use of ROM cartridges and Machine Code.

Ian Sinclair's books were always up there with the best - a 160 page book in excellent condition.

Boots Guide to the Dragon 32
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Boots Guide to the Dragon 32
by Ian Sinclair

A useful little book if you do not have the Dragon manual - written by the famous Ian Sinclair.
Shows the beginner how to get results avoiding unnecessary theory, with lots of programming examples and illustrations.
Concludes with listings for an original game and a database.

A 124 page book in very good condition.

The Dragon 32 Book of Games
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The Dragon 32 book of Games
by Mike James, S.M. Gee & Kay Ewbank
21 top qualty games making full use of all of the Dragon's capabilities.
Each program has full explanation of how it works and tips on how to change them creatively.